I searched Reddit and was surprised not to see a writeup of this case, particularly when it has been mentioned with serial killers including Leonard Lake and Zodiac (although, IMO, both seem unlikely suspects). Much of the accessible coverage (e.g., from the El Dorado DA) lacks details about the circumstances of their disappearance. I apologize in advance that this isn’t the smoothest writeup, but I’m trying to weave together details from a couple of different sources into a cohesive and accurate account.
The Disappearance Julie Schossow, 25, and Marilyn Putt, 27, were close friends. They had both worked as blackjack dealers at the Harrah's Casino in South Lake Tahoe, on the border of Nevada and California, since May 1980. Marilyn had a 5-year-old son, Jason, and they had lived in a rented house at 725 Los Angeles Avenue since October 1981. The Putts shared the house with a roommate, Colleen Gore, who often helped take care of Jason. Schossow was in between apartments and temporarily living in the home as well. Neighbors recalled there were often many cars at the house, although there weren’t wild or noisy parties there. Jason was often seen playing in the snow with other neighborhood children.
On January 12, 1982, Schossow and Putt had both worked at Harrah’s and then returned home after their shift. What is known about the intervening hours seems to come largely from their roommate, Colleen Gore. Schossow and Putt told Gore they were going “to party,” and at approximately 1 AM, a car horn sounded outside of the house and the women left.
Both victims were seen drinking together at the Rendezvous Bar inside Harrah’s and leaving a bar with some men that evening, however I do not know if this happened before they returned home or after they went out again to party. Colleen told police that sometime during the night, Schossow came back to pick up her car. Putt called 11 hours later (unclear if this is at noon on January 13, or 11 hours after Schossow returned for the car) and said they had “met a couple of rich guys” and were headed to Sacramento or San Francisco. Putt asked Gore to babysit her son.
Gore did not report the women missing for four days. This would have been approximately January 17.
On February 2, police found Schossow’s brown Honda in the Harrah’s parking lot, covered in snow and with flat tires. Police said this indicated the car had been there since the day the women went missing, January 13. (What is mystifying is why the police knew the women were missing since January 17, knew Schossow’s car was missing, and knew both women worked at Harrah’s—yet apparently didn’t check that parking lot until February 2.)
Note this interesting passage in an article from February 18, 1982, in the Reno Gazette-Journal: “The neighbors and some of the women’s co-workers from Harrah’s are reluctant to talk about Putt and Schossow. One Los Angeles Avenue woman said she was worried about retribution from the ‘two men the girls were with that night,’ and the Harrah’s workers have been ordered by casino officials not to talk about the missing dealers.”
Discovery of the Bodies On June 6, 1982, almost six months later, the body of Marilyn Putt was discovered in the South Fork of the American River, one mile west of an area known as Chili Bar off of Highway 193. Her body was nude and had been weighted down with chains and binding material and the cause of death appears to be ligature strangulation, with the time of death being estimated at 6-8 weeks prior to her body being found.
One month later, on July 9, 1982, the body of Julie Schossow was discovered also in the South Fork of the American River, approximately 150 yards from where Marilyn Putt's body had been discovered. She had a cord tightly wrapped around her neck two times and the coroner could not rule out the fact that she may have been bound together with Marilyn Putt. The cause of death appears to be ligature strangulation, with the time of death being estimated at 6-8 weeks prior to her body being found.
Given the discrepancy between the time the women went missing and the estimated time of death, it is believed that the women were held captive for approximately three months, believed to be somewhere in between South Lake Tahoe and Placerville.
Other events or potential leads *Notably, another woman, Debney Lynn Lobanoff, 28, went missing not long before these women in December 1981. Her nude body was found floating in the Slab Creek Reservoir on July 3, 1982, in between the discoveries of Putt’s and Schossow’s bodies and approximately 7.5 miles upstream. According to her husband, Debney left with two “biker-type” men. This case also remains unsolved.
*In 2016, the El Dorado District Attorney’s Office launched a campaign to revive this cold case and made a specific request: “If there’s anyone out there that’s directly involved with or associated with the Church of Scientology in South Lake Tahoe, you may or may not know you have information that could be helpful, so please contact us.” The DA’s website further notes, “Although not a member herself, Marilyn Putt was closely associated with several leading members of the Church of Scientology.”
*In February this year, the El Dorado DA’s office announced they had used genetic genealogy databases to identify Joseph Holt, a local real estate worker, as the man who kidnapped and killed a woman, Brynn Rainey, in 1977 and a teenaged girl, Carol Andersen, in 1979. Rainey was last seen at a bar just before her 2 AM shift at a South Lake Tahoe Casino; her body was found in a shallow grave and her cause of death was believed to be strangulation or suffocation. Andersen disappeared on her way home from a party near a South Lake Tahoe ski resort. Her body was found dumped by the side of the road a few miles away; she had been bound and strangled. Unfortunately, justice evaded Holt as he died in 2014.
Questions --How is it that the women weren’t reported missing for so many days? January 13, 1982, was a Wednesday—it seems, especially during ski season, that it’s unlikely that both of them would have had multiple consecutive days off of work and over a weekend, but it appears that no one (Harrah’s or the roommate) reported the women missing until Saturday or Sunday.
--The quotation from the anonymous neighbor is also odd—why would they be worried about retribution? Were these two men known to locals, but perhaps not to the women? Although they had both been there for some time, they were both transplants.
--Were they held captive for months, or is there another explanation for the discrepancy in between their date of disappearance and apparent times of death?
--Why is the DA currently inquiring about the Church of Scientology?
--Holt’s MO doesn’t sound dissimilar from the circumstances of Putt and Schossow’s case except that evidence is pointing towards two men. Could Holt have had or later taken on a partner? It’s interesting to note that he worked in real estate given it appears the women were held captive.
What do you think happened to Julie and Marilyn?
Sources Julie Schossow & Marilyn Putt’s case info:
https://www.eldoradocoldcase.com/victim/index.html?NewsID=45648 https://blog.edcda.com/2016/07/07/1982-cold-case-homicide-revisited-marilyn-putt-and-julie-schossow/ Brief video by the El Dorado County Cold Case Task Force about the case:
https://www.youtube.com/watch?v=pO5PxH6rFeE Debney Lobanoff:
https://www.eldoradocoldcase.com/victim/index.html?NewsID=45649 https://newspaperarchive.com/placerville-mountain-democrat-apr-18-1984-p-16/ Joseph Holt case:
https://www.cbsnews.com/news/investigators-solve-1970s-cold-cases-with-emerging-dna-technique-today-2019-02-25/?fbclid=IwAR1CfHq6zwmNSTPPVpnnPp6D517L9zU3RG_RqvlakgaSL6tdWmxz161BzNI https://www.kolotv.com/content/news/Two-decades-old-El-Dorado-County-cold-cases-solved-506390741.html Other sources:
https://sacramento.cbslocal.com/2016/06/08/cold-case-murders-reopened-with-questions-for-church-of-scientology/ https://www.sacbee.com/news/local/crime/article88292277.html https://www.tahoedailytribune.com/news/information-sought-in-1982-south-lake-tahoe-killings/ https://www.newspapers.com/image/?clipping_id=9776368&fcfToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJmcmVlLXZpZXctaWQiOjE0OTY1OTIwNCwiaWF0IjoxNTYxNDc5MjI5LCJleHAiOjE1NjE1NjU2Mjl9.jK1hrxhcfwdV9JM0ox6wUKsOQObiUm7g1tniwDtNL3E https://www.newspapers.com/clip/9556461/julie_schossow1/ submitted by A wild MAME 0.215 appears! Yes, another month has gone by, and it’s time to check out what’s new. On the arcade side, Taito’s incredibly rare 4-screen top-down racer Super Dead Heat is now playable! Joining its ranks are other rarities, such as the European release of Capcom‘s 19XX: The War Against Destiny, and a bootleg of Jaleco’s P-47 – The Freedom Fighter using a different sound system. We’ve got three newly supported Game & Watch titles: Lion, Manhole, and Spitball Sparky, as well as the crystal screen version of Super Mario Bros. Two new JAKKS Pacific TV games, Capcom 3-in-1 and Disney Princesses, have also been added.
Other improvements include several more protection microcontrollers dumped and emulated, the NCR Decision Mate V working (now including hard disk controllers), graphics fixes for the 68k-based SNK and Alpha Denshi games, and some graphical updates to the Super A'Can driver.
We’ve updated bgfx, adding preliminary Vulkan support. There are some issues we’re aware of, so if you run into issues, check our
GitHub issues page to see if it’s already known, and report it if it isn’t. We’ve also improved support for building and running on Linux systems without X11.
You can get the source and Windows binary packages from
the download page.
MAMETesters Bugs Fixed
- 04531: [Sound] (segas32.cpp) f1en: Engine noise loops/resets. (Tafoid)
- 07025: [Graphics] (model1.cpp) vr: Graphical glitches. (O. Galibert)
- 07026: [Gameplay] (model1.cpp) vr: Gameplay calculation and physics issues. (O. Galibert)
- 07372: [Crash/Freeze] X11 Lightgun input module crashes if X11 display is not available. (George McMullen)
- 07437: [Gameplay] (x68k.cpp) x68000 [nemesis]: Background tiles appear in foreground in Nemesis 90 Kai. (Carl)
- 07438: [Graphics] (m72.cpp) imgfightj, mrheli, nspiritj: “For use in Japan” messages are not displayed correctly. (Angelo Salese)
- 07442: [DIP/Input] (gaelco.cpp) biomtoy, biomtoya, biomtoyb, biomtoyc, bioplayc: Lives DIP switch mis-labelled. (girosintornillos)
- 07444: [DIP/Input] (seta.cpp) blandia, blandiap: Lives DIP switch mis-labelled. (girosintornillos)
- 07445: [DIP/Input] (model2.cpp) sgt24h, overrevb: Accelerator and brake pedals are reversed. (VasiliyFamiliya)
- 07447: [Graphics] (cninja.cpp) cninja and clones: Incorrect graphical priorities between level 4 bosses. (Ivan Vangelista)
- 07448: [Gameplay] (taito_z.cpp) sci, scia, scij, scin, sciu: Shifting gears activates turbo. (girosintornillos)
- 07452: [Crash/Freeze] (eprom.cpp) eprom, eprom2: The control test will not load. (AJR)
- 07454: [Plugins] (dooyong.cpp) flytiger: Use of high score plugin causes incorrect attract mode behaviour. (Carl)
- 07456: [Crash/Freeze] (segas16b.cpp) eswat: Emulator crashes with segmentation fault. (smf)
- 07457: [DIP/Input] (m107.cpp) dsoccr94: Coin 3 and coin 4 inputs are mapped incorrectly. (MetalGod)
- 07463: [DIP/Input] (mystwarr.cpp) metamrph and clones, viostorm and clones: Coin 3 and 4 inputs are not connected. (Zach S.)
- 07465: [Crash/Freeze] (interpro.cpp) ip2000: Emulator crashes if mouse is moved during startup. (Patrick Mackinlay)
- 07469: [Graphics] (vboy.cpp) vboy: Sprite elements are cut off on the right. (Robbbert)
New working machines
- Capcom 3-in-1 (1942, Commando, Ghosts'n Goblins) (JAKKS Pacific TV Game, Game-Key Ready) (29 MAR 2005 B) [Sean Riddle, David Haywood, anonymous]
- China H Computer Company H-01B [zzemu]
- Disney Princesses (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, David Haywood, anonymous]
- Game & Watch: Lion [algestam, Mr. Do, Sean Riddle]
- Game & Watch: Manhole (gold) [algestam, Mr. Do, Sean Riddle]
- Game & Watch: Spitball Sparky [algestam, Mr Jiggles the Christmas Man]
- Motorola MEK6800D1 [68bit]
- Motorola Micro Chroma 68 [68bit]
- Super Dead Heat [Phil Bennett, David Haywood]
New working clones
- 19XX: The War Against Destiny (Euro 960104) [redsupra, smf]
- Beastorizer (USA, Jun 21 1997) [jordigahan, ClawGrip]
- Bomberman (Version 6.6) [caius, The Dumping Union]
- Buggy Boy/Speed Buggy (cockpit, rev. B) [pacman70, Asayuki]
- Dragon Breed (Japan, M72 PCB version) [Jorge Silva]
- Game & Watch: Super Mario Bros. (crystal screen) [algestam, Mr Jiggles the Christmas Man]
- Hard Head (bootleg, set 3) [jordigahan, Heckler, ClawGrip]
- Hegener + Glaser Mephisto MM V (prototype) [CB-Emu]
- Megatouch III Turnier Edition (9255-30-50 R0F, Bi-Lingual GEENG version) [Kevin Eshbach, Brian Troha, The Dumping Union]
- P-47 - The Freedom Fighter (World, bootleg) [jordigahan, Heckler, ClawGrip]
Machines promoted to working
- Fidelity Electronics Phantom Chess Challenger [Sandro Ronco]
- NCR Decision Mate V [Sandro Ronco, rfka01]
- Pacific Educational Systems VPU-01 Speech box [Robbbert]
- Radio Shack TRS-80 DT-1 [Robbbert]
New machines marked as NOT_WORKING
- Advance Bright Ltd Ping Pong / Table Tennis / Super Ping Pong (PP1100, ABL TV Game) [David Haywood, Morten Shearman Kirkegaard, Peter Wilhelmsen]
- Conny TV Virtual Tennis [David Haywood, Morten Shearman Kirkegaard, Peter Wilhelmsen]
- El Dorado [TeamEurope]
- The Flintstones (LX-3) [PinMAME]
- Care Bears TV Games (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, David Haywood, anonymous]
- Kursaal Darts [jordigahan, ClawGrip]
- Litek Information Systems LMS46-V9 [Don Maslin Archive, AJR]
- Research Inc. Teleray Model 10 [Bitsavers]
- Rollamatic 5-Line Special (Barcrest) (MPU3) [Darran, The Dumping Union]
- TaiKee Rockstar Guitar / Guitar Rock (PAL) [David Haywood, Morten Shearman Kirkegaard, Peter Wilhelmsen]
- Terrific Lake [PinMAME]
- Top Sound (French) [PinMAME]
- Play Vision Who Wants to Be a Millionaire (Play Vision, Plug and Play, UK) [David Haywood, Morten Shearman Kirkegaard, Peter Wilhelmsen]
- Vortex (Island Design) [unknown]
New clones marked as NOT_WORKING
- 386 motherboards using a OPTi 82C495SLC chipset [rfka01]
- 386 motherboards using the ALi M1419 chipset [rfka01]
- 386 motherboards using the CS8230 chipset [rfka01]
- 386 motherboards using the MX83C305(A)(FC)/MX83C05(A)(FC) chipset [rfka01]
- 386 motherboards using the OPTi 82C381 chipset [rfka01]
- 386 motherboards using the OPTi 82C391 chipset [rfka01]
- 386 motherboards using the SiS Rabbit chipset [rfka01]
- 386 motherboards using the UMC UM82C481AF chipset [rfka01]
- 386 motherboards using the UMC UM82C491F + UM82C493F chipset or BIOTEQ equivalents [rfka01]
- 386 motherboard using the UMC UM82C491F chipset [rfka01]
- 386sx motherboards using the ALi M1217 chipset [rfka01]
- 386sx motherboards using the OPTi 82C283 chipset [rfka01]
- 386sx motherboards using the OPTi 82C291 chipset [rfka01]
- 386sx motherboards using the SCAMPSX chipset [rfka01]
- 486 motherboards using the ALi 1487/1489 chipset [rfka01]
- 486 motherboards using the OPTi OPTi 82C392, 82C493 chipset [rfka01]
- 486 motherboards using the SiS 85C471/85C407 chipset [rfka01]
- 486 motherboards using the UMC UM8498F, UM8496F chipset [rfka01]
- 486 motherboards using the UMC UM8886/UM8881 chipset [rfka01]
- Abit AB-PB4 [rfka01]
- Abit AB-PW4 [rfka01]
- Alaris Cougar [rfka01]
- Alaris RYC LEOPARD LX [rfka01]
- Alaris Tornado 2 [rfka01]
- AMI Mark V Baby Screamer [rfka01]
- ANIX CH-386S-16/20/25G [rfka01]
- Aquarius System (ASI) MB-4D33/50NR [rfka01]
- Asus ISA-486SV2 [rfka01]
- AUVA TAM/25-P2 M31720P [rfka01]
- Bank Robbery (Ver. 1.23) [Siftware]
- Biostar MB-1340UCQ-B [rfka01]
- Chaintech 333SC [rfka01]
- Chaintech 486SLE M106 4SLE-Z1 [rfka01]
- Chaintech ELT-286B-160B(E) [rfka01]
- Chicony CH-491E [rfka01]
- Daewoo AL486V-D Rev:1.1 [rfka01]
- Derby Owners Club World Edition (Rev A) [Fluffy]
- Diamond Flower, Inc. (DFI) 486-CCV [rfka01]
- DTK Computer PPM-3333P [rfka01]
- DTK PKM-0038S aka Gemlight GMB-486SG [rfka01]
- Elitegroup Computer Systems FX-3000 REV1.0 [rfka01]
- Elitegroup ELT-386SX-160BE [rfka01]
- Elitegroup UC4913 REV:1.1 [rfka01]
- Elitegroup UC4915 A AIO [rfka01]
- Elitegroup UM486/UM486sx [rfka01]
- Elitegroup UM486V-AIO [rfka01]
- First International Computer 4386-VC-HD [rfka01]
- First International Computer 4386-VC-V [rfka01]
- First International Computer 486-GIO-VT2 [rfka01]
- Fujitsu FM-Towns (Model 1 / 2) [r09]
- GENOA TurboExpress 486 VL [rfka01]
- GES 9051N-386C VER -0.01 [rfka01]
- Gigabyte GA-486VF [rfka01]
- Gigabyte GA-486VS [rfka01]
- LuckyStar LS-486E Rev:C [rfka01]
- Micro-Express Inc. Forex 386 Cache [rfka01]
- MORSE KP 386SX V2.21 [rfka01]
- MSI MS-4125 [rfka01]
- MSI MS-4138 [rfka01]
- MSI MS-4144 [rfka01]
- Octek Hawk [rfka01]
- Octek Hippo COM [rfka01]
- Octek Hippo DCA2 [rfka01]
- Octek Hippo VL+ [rfka01]
- Octek Panther II [rfka01]
- Olivetti M21 [rfka01]
- OPTi OPTi 386WB VER.1.0 [rfka01]
- PC-Chips M216 [rfka01]
- PC-Chips M396F [rfka01]
- PC-Chips M912 [rfka01]
- PC-Chips M915i [rfka01]
- Peacock 386sx Ver. 2.0 motherboard SCsxAIO [rfka01]
- Peacock PCK 486 DX [rfka01]
- Philips PCD204 (PCD200 series) [rfka01]
- Pine PT-319A [rfka01]
- Pine Technology PT-430 [rfka01]
- Pine Technology PT-432b aka SR-M401-A [rfka01]
- PROTECH PM486PU-S7 [rfka01]
- QDI PX486P3 [rfka01]
- QDI V4P895P3/SMT V5.0 [rfka01]
- QD-U386DX VER 1.0 [rfka01]
- Sanyo MBC-18NB [rfka01]
- See-Thru Sto486Wb aka AUVA Cam-33-P2 [rfka01]
- Shuttle 386SX REV 2.0A [rfka01]
- Shuttle Computer International HOT-433 [rfka01]
- TD60C [rfka01]
- TD70A and TD70AN [rfka01]
- TD70N [rfka01]
- Termtek TK-635 [nextvolume, Dirk Best]
- UNICHIP 386W 367C REV 1.0 [rfka01]
- UNICHIP 486 WB 4407 REV 1.0 [rfka01]
- unknown 286 AT clones (HT18/C chipset) [rfka01]
- Via 4386 VIO / Highscreen universal board [rfka01]
- Vintage Sprite SM 486-50USC [rfka01]
- Vs. Super Mario Bros. (bootleg with Z80, set 3) [jordigahan, ClawGrip]
- ZIDA Tomato board 4DPS [rfka01]
New working software list additions
- apple2_flop_clcracked: Balancing Act (cleanly cracked), Fractions: Basic Skills (cleanly cracked), Fractions: Subtraction (cleanly cracked), The Haunted Palace (cleanly cracked), Statistics (Version 3.3) (cleanly cracked), Whole Numbers: Multiplication (cleanly cracked), The World's Greatest Baseball Game (Enhanced Version) (cleanly cracked) [4am, Firehawke]
- apple2_flop_orig: Alibi, American Government (Micro Learningware), Apple Stellar Invaders, Battlefront, Beach Landing, Carriers at War, The Coveted Mirror, Crime Stopper, Decisive Battles of the American Civil War: Volume Three, Decisive Battles of the American Civil War: Volume Two, Decisive Battles of the Civil War: Volume One, Dogfight II, Europe Ablaze, Galactic Wars, Gauntlet, Ghostbusters, Go (Hayden), Guderian, Halls of Montezuma, The Haunted Palace, I, Damiano, Leisure Suit Larry in The Land of The Lounge Lizards, The Mask of the Sun (Version 2.1), MacArthur's War, Muppet Learning Keys: The Muppet Discovery Disk, Oil Rig, Panzer Battles, Pulsar ][, Questprobe featuring Spider-Man, Reach For The Stars (Version 1.0), Reach For The Stars (Version 2.0), Reach For The Stars (Version 3.0), Reversal, Russia, Sherlock Holmes in Another Bow, Simultaneous Linear Equations, Space Kadet, Tapper, Ulysses and the Golden Fleece, Vaults of Zurich, Winter Games [4am, Firehawke]
- fmtowns_cd: CG Syndicate Vol. 1 - Lisa Northpoint, CubicSketch V1.1 L10, New Horizon CD Learning System II - English Course 1, Shanghai, Space Museum, TownsSOUND V1.1 L20, Z's Triphony DigitalCraft Towns [redump.org, r09]
- hp9825b_rom: 9885/9895 ROM for 9825, 9885 ROM for 9825, Matrix ROM for 9825, SSS mass storage ROM [F.Ulivi]
- ibm5150: Action Service (Smash16 release) (3.5"), International Karate, Italy '90 Soccer, Joe Blade (Smash16 release), Out Run (Kixx release), Starflight [ArcadeShadow]
- ibm5170: Corridor 7: Alien Invasion, Links - The Challenge of Golf (5.25"HD) [ArcadeShadow]
- midi_flop: Dansbandshits nr 3 (Sweden) [FakeShemp]
- vz_snap: Ace of Aces, Adventure, Airstrip, Arkaball v1, Arkaball v2, Arrgh, Assembly Language for Beginners, Asteroids, Attack of the Killer Tomatoes, Backgammon, Backgammon Instructions, Battleships v1, Battleships v2, Bezerk, Binary Tape Copier v1.0, Bomber, Breakproof File Copier, Bust Out, Camel, Card Andy, Casino Roulette v1, Casino Roulette v2, Catch, Challenger, Chasm Capers, Check Disk, Checkers, Chess, Circus, Compgammon, Computer Learjet, Concentration, Cos Res, Craps, Crash, Curses, Dawn Patrol, Decoy v1, Decoy v2, Defence Penetrator, Dig Out, Disassembler v2, Disassemmbler v1, Disk Copier, Disk Copy V2.0, Disk Editor-Assembler V6.0X, Disk Menu, Disk Ops 4, Disk Sector Editor v1, Disk Sector Editor v2, Dog Fight, Dracula's Castle, The Dynasty Derby, Editor-Assembler V.1.2, Editor-Assembler V.1.2B, Electric Tunnel, Electronic Blackjack, Extended DOS V1.3, Extended VZ Basic V2.5, Factory, Fastdisk V1.0, Fastdisk V1.1, Fastdisk V1.2, Fastdisk V1.2 demo, Filesearch 2.0, Filesearch V2.0, Formula One v1, Formula One v2, Formula Uno, Frog, Galactic Invasion, Galactic Raiders, Galactic Trade, Galaxon, Game Instructions, Ghost Blasters, Ghost Hunter (hacked), Ghost Hunter instructions, Ghost Hunter v1, Ghost Hunter v2, Golf, Grand Prix, Grave Digger, Gunfight, Hamburger Sam, Hangman v1, Hangman v3, Hangman v4, Hex Maths, Hex Utilities, The High Mountains, High Scores, Hoppy v1, Hoppy v2, Hunt the Wumpus, Instructions for Asteroid Dodge, Instructions for Invaders, Instructions for Ladder Challenge, Invaders v1, Invaders v2, Inventory, Kamikaze Invaders, Key Hunt, Knights and Dragons, Ladder Challenge, Laser, Laser Pong, Lunar Lander, Mad Max VI, Madhouse, Mars Patrol, Mastermind, Match Box, Match Box Instructions, Maths Armada, Maze Generator, Meat Pies, Melbourne Cup, Meteor, Missile Attack, Missile Command v1, Missile Command v2, Missing Number, Moon, Moon Lander, Moonlander, Moving Targets, Number Sequence, Number Slide, Othello, Othello Instructions, Painter v1, Painter v2, Painter v3, Panik, Panik Instructions, Penguin, Planet Patrol, Poker Machine, Punch v1, Punch v2, Pursuit, The Quest, The Return of Defense Command, Rocket Command, Shootout, Space, Space Ram, Space Station Defender, Space Vice, Star Blaster, Submarine, Super Snake, Super Snake Trapper, The Ten Commandments, Tennis v1, Tennis v2, Tone Generator, Totaliser Derby, Tower, Triffids 2040 AD, Twisting Road, VZ 200-300 Diskette Monitor, VZ Panik, VZ cave, VZ-200 Cup, Vzetris, Worm, Write a Story [Robbbert]
Software list items promoted to working
- dmv: MS-DOS v2.11 HD, MS-DOS v2.11 HD (Alt 2), MS-DOS v2.11 HD (Alt 3), MS-DOS v2.11 HD (Alt), Z-Com v2.0 HD [Sandro Ronco, rfka01]
New NOT_WORKING software list additions
- ekara_japan_a: A-3 Pichi Pichi Pitch vol.3 (Japan) [David Haywood, Sean Riddle]
- evio: Anime Mix 1, Chisako Takashima Selection, evio Challenge!, evio Selection 02, evio Selection 03, Hard Soul 1, I Love Classic 1, Pure Kiss 1 [David Haywood, Peter Wilhelmsen, ShouTime, Sean Riddle]
- fmtowns_cd:
- Debian GNU/Linux 1.3.1 with Debian-JP Packages, Debian GNU/Linux 2.0r2 with Hamm-JP [akira_2020, Tokugawa Corporate Forums, r09]
- Air Warrior V1.2, Fujitsu Habitat V2.1L10, Hyper Media NHK Zoku Kiso Eigo - Dai-3-kan, Nobunaga no Yabou - Sengoku Gun'yuuden, Taito Chase H.Q. (Demo), TownsFullcolor V2.1 L10, Video Koubou V1.4 L10 [redump.org, r09]
- leapfrog_ltleappad_cart: Baby's First Words (USA), Disney Pooh Loves You! (USA), If I were... (USA) [ClawGrip, TeamEurope]
Source Changes
- ins8250: Only clear transmitter holding register empty interrupt on reading IIR if it’s the highest priority pending interrupt. [68bit]
- bus/ss50/mps2.cpp: Connected RS-232 control lines. [68bit]
- machine/ie15.cpp: Cleaned up RS-232 interface. [68bit]
- bus/rs232: Delay pushing initial line state to reset time. [68bit]
- bus/rs232/null_modem.cpp: Added configuration option for DTR flow control. [68bit]
- tv990.cpp: Improved cursor position calculation. [68bit]
- tilemap.cpp: Improved assert conditions, fixing tilemap viewer, mtrain and strain in debug builds. [AJR]
- spbactn.cpp: Use raw screen timing parameters for spbactn. [AJR]
- laz_aftrshok.cpp: Added aftrshok DIP switch documentation from the manual. [AJR]
- ELAN RISC II updates: [AJR]
- Identified CPU type used by vreadere as ePG3231.
- Added preliminary port I/O handlers and callbacks.
- Added stub handlers and state variables for interrupt controller, timers, synthesizer, UART and SPI.
- Fixed TBRD addressing of external data memory.
- Fixed calculation of carry flag for normal adder operations.
- Implemented multi-byte carry/borrow for applicable registers.
- Implemented signed multiplication option.
- Added internal stack buffer for saving PCH during calls/interrupts.
- alpha68k_n.cpp: Replaced sstingry protection simulation with microcontroller emulation. [AJR]
- sed1330: Implemented character drawing from external ROM, fixed display on/off command, and fixed screen area definition. [AJR]
- tlcs90: Separated TMP90840 and TMP90844 disassemblers. [AJR]
- z180 updates: [AJR]
- Split Z180 device into subtypes; HD647180X now implements internal PROM, RAM and parallel ports.
- Added internal clock dividers adjust CPU clocks in many drivers to compensate.
- Reduced logical address width to 16 bits.
- h8: Made debug PC adjustment and breakpoints actually work. [AJR]
- subsino2.cpp: Added save state support and cleaned up code a little. [AJR]
- gaelco.cpp: Adjusted bigkarnk YM3812 clock so pitch matches reference recording. [AJR]
- stadhero.cpp: Made stadhero stage music selection and various other things more random. [AJR]
- acorn_vib: Made ACIA transmit/receive clocks selectable using MC14411. [AJR]
- hitme.cpp: Renamed m21 to mirco21 to resolve name collision. [AJR]
- Emulated ADC0804 and added device to various drivers (fixes “WRONG CONTROL IO” in citybomb service mode). [AJR]
- tmnt.cpp: Added glfgreat analog controls and ADC, and removed spurious fourth button. [AJR]
- megasys1.cpp: Added p47b ADPCM sample playback using additional Z80. [AJR]
- cps1.cpp, segas16b.cpp: Fixed unsafe bitmap usage in video update routines that could cause memory corruption. [AJR]
- bus/isa: Added Music Quest PC MIDI Card. [AJR, VOGONS Vintage Driver Library]
- rd100.cpp: Added preliminary keyboard inputs. [AJR]
- Separated V50/V53 common peripherals and former device from V33 base, and add V40 type for future use. [AJR]
- m72.cpp: Fixed sample-related communications on 8751-protected games. [AJR]
- Added Fujitsu FR disassembler and skeleton CPU device. [AJR]
- hvyunit.cpp: Fix hvyunit coin counters. [AJR]
- hh_sm510.cpp: Re-scanned gnw_mmouse display. [algestam]
- snes.cpp: Change screen resolution for pseudo-hires mode, and run HDMA at vertical position zero. [AmatCoder]
- Fixes graphics in Judge Dredd and Vortex.
- alpha68k.cpp updates: [Angelo Salese]
- Added opaque tile support for V board (fixes title screen clipping effects for Sky Adventure).
- Removed hack for priest priority in Sky Adventure level 1 as this is an original game bug.
- Merged sprite drawing code with SNK 68k sprite device.
- Simulated screen banking for Gold Medalist starter pistol shot on dash events.
- Fixed missing status bar and “start/hurry up” graphics for player 1 in Gold Medalist.
- Removed unemulated protection flag from Gold Medalist clones.
- alpha68k.cpp, snk68.cpp: Moved palette code to a common device using the same scheme as the Neo Geo palette. [Angelo Salese]
- Produces more accurate colors, especially visible on dithered backgrounds.
- markham.cpp: Improved Strength & Skill master interrupt firing and row scroll (fixes missing sprites regression in stages 2 and 3). [Angelo Salese]
- Synchronized with upstream GENie, bx, bgfx and bimg. [Belegdol]
- Fixed Visual Studio 2019 build issues. [Belegdol]
- Switched Travis CI build to Xcode 11. [Belegdol]
- Build bgfx with OpenGL ES rather than OpenGL when building without X11 on Linux and BSD. [Belegdol]
- ay8910.cpp: Converted Sunsoft 5B 6630B sound hardware to a device. [cam900]
- nmk16spr.cpp: Converted NMK 16-bit sprite hardware to a device. [cam900]
- Implemented priority drawing and sprite limits, and added notes.
- Adapted nmk16.cpp and powerins.cpp to use new device.
- powerins.cpp: Derived clocks from crystals present on boards and added raw screen timing parameters. [cam900]
- ninjaw.cpp, warriorb.cpp: Added subwoofer and corrected sound routing. [cam900]
- mos6581.cpp: Added save state support. [cam900]
- sid.cpp, sidenvel.cpp, sidvoice.cpp: Improved save state support and cleaned up code. [cam900]
- ymf278b.cpp: Implemented FM DO2 output scaling. [cam900]
- ymf262.cpp: Added notes. [cam900]
- tmap038.cpp: Converted 038 tilemap generator chip to a device. [cam900]
- Adapted cave.cpp and mcatadv.cpp to use the new device, and cleaned up code.
- mcatadv.cpp: Fixed tilemap flicker when debugging functionality is enabled. [cam900]
- argus.cpp: Fix repeated spelling error in comments. [cam900]
- megasys1.cpp: Fixed missing semicolon. [Christian Groessler]
- gamate.cpp: Made initial RAM fill better match hardware power-up state. [Christian Groessler]
- audio/irem.cpp: Fixed a number of kidniki audio issues. [Couriersud]
- Added jumper J4 as a compile-time option, fixed a number of resistor and capacitor values, and fixed a barrier.
- Netlist system updates: [Couriersud]
- Added support for line markers to the netlist preprocessor and parser.
- Added include processing to the netlist preprocessor, and reorganised plib code so this can be better utilised.
- Simplified netlist library code and improved performance.
- Moved netlists out of driver sources and organised netlists according to functionality.
- Added an extended validation mode to nltool for identifying certain kinds of issues.
- Removed some hints from pong now that performance has improved..
- chelnov.cpp: Added microcontroller dump for chelnov and hooked it up, replacing simulation. [Dirk Best, TeamEurope, Brian Troha]
- Programs for other regions created by patching the dumped World region microcontroller program.
- firetrap.cpp: Add microcontroller dump for firetrap and hook it up, replacing simulation. [Dirk Best, TeamEurope, Brian Troha]
- Program for US region created by patching the dumped Japan region microcontroller program.
- i8251.cpp, pit8253.cpp, isa/ega.cpp, isa/mda.cpp: Modernized debug logging. [Edström]
- m6801.cpp: Added more logging and reduced unnecessary serial transmit output updates. [Edström]
- mc6845.cpp: Added more logging and reduced warning spam at startup when register values are inconsistent. [Edström]
- isa/mda.cpp: Added Ericsson Monochrome HR Graphics Board 1070. [Edström]
- Moved Ericsson PC from pc.cpp to new source file eispc.cpp and added serial keyboard. [Edström]
- hp9825.cpp: Added support for external ROM cartridges to HP9825B and HP9825T. [F.Ulivi]
- hp9885.cpp: Added missing postamble when writing sectors on disk. [F.Ulivi]
- Lua engine updates: [feos]
- Added callback after a batch of sound samples are generated.
- Greatly reduced compiler memory usage by adding user type members after construction.
- Always re-generate version.cpp if top-level makefile changes. [feos]
- Start AVI recording after devices have been started so initial screen refresh rate is used rather than fixed 60 Hz. [feos]
- goldstar.cpp: Decrypted pkrmast and its clone. [Ioannis Bampoulas, Ivan Vangelista]
- goldstar.cpp: Decrypted super972. [Ivan Vangelista]
- squale.cpp: Connected the EF9365 video controller IRQ output to the 6809 IRQ input for Apollo 7 Squale. [Jean-François DEL NERO]
- wd_fdc.cpp: Improved interrupt request reset logic based on WD1772 and VG93 (1793 clone) decaps. [MetalliC]
- Fixed clang compilation error on targets where stream size is larger than long int. [Nathan Woods]
- model1.cpp: Fixed issues with TGP interface emulation. [O. Galibert]
- emumem_het.cpp, emumem_heu.cpp: Hold additional reference for in-flight handlers (fixes MT07456). [O. Galibert, smf]
- apple3.cpp: Corrected number row key layout (fixes pasting and natural keyboard mode). [pahandav]
- ppcdrc.cpp, sh2.cpp, sh4.cpp: Fixed issues causing fast RAM accesses to bypass the debugger. [Phil Bennett]
- tms34020: Implement SETCDP and CLIP opcodes. [Priit Laes]
- apple2gs.cpp: Allow slot interrupt requests to be dispatched. [R. Belmont, Peter Ferrie]
- apple3.cpp: Suppress $C800 switching on debugger accesses. [R. Belmont, Rob Justice]
- osd/sdl: Added support for RRGGBB00 pixel format used by ARM Mali GPUs. [R. Belmont]
- fmtowns_cd.xml updates: [r09]
- Replaced a number of entries with better dumps from the redump.org database.
- Added parent/clone relationships for Windows 3.1 revisions.
- Updated the list of missing dumps.
- fmtowns.cpp updates: [r09]
- Removed SCSI controller from first-generation models and the Marty as these machines lack it.
- Corrected CPU types for FM-Towns II SJ and FM-Towns II MX.
- Corrected user-selectable RAM size options.
- Mapped packed video RAM at 0x00b00000 for 386SX-based models (fixes graphical issues on FM-Towns II UX and FM-Towns Marty).
- Configured FM-Towns Marty with one floppy drive and 2 MB of RAM.
- Fixed crashes when 1 MB ROM or a single floppy drive is selected.
- Dumped and added ROMs from a first-generation FM-Towns Model 2.
- hcd62121: Implemented exclusive OR with indirect addressing. [Ricardo Barreira]
- Used by cfx9850 for zoom menu in graph mode.
- cfx9850.cpp: Corrected RAM size to 32 kB and added mirroring. [Ricardo Barreira]
- super80.cpp, super80_cass.xml: Fine-tuned software compatibility flags. [Robbbert]
- Removed unnecessary offset attribute from some software lists. [Robbbert]
- trs80dt1: Added RS-232 and Centronics parallel ports, and promoted to working. [Robbbert]
- pes.cpp: Modernised and cleaned up code, and fixed regressions caused by years of neglect. [Robbbert]
- mkit09.cpp: Improved inputs for mkit09a and got it to start and run. [Robbbert]
- Added covers to images that can be displayed in system selection UI. [Robbbert]
- imagedev/avivideo.cpp: Added an image device to provide looping uncompressed AVI frames as input. [Ryan Holtz]
- vino.cpp: Adapted to support both avivideo_image_device and picture_image_device. [Ryan Holtz]
- cdi.cpp: Switched SERVO and SLAVE microcontrollers to use the correct device type with internal memory maps. [Ryan Holtz]
- snes.cpp updates:
- Added clock divider for original Super FX chip (fixes game speed in Star Fox, Stunt Race FX, Vortex, and others). [Ryan Holtz]
- Corrected video RAM size to 64 kB (fixes graphics in Yoshi’s Island and possibly others). [Ryan Holtz, byuu]
- Fixed PPU background layer drawing based on higan ppu-fast. [Ryan Holtz, byuu]
- Adjusted horizontal blanking timing interval to the most common case (fixes off-by-one parallax in Yoshi’s Island). [byuu]
- supracan.cpp updates: [Ryan Holtz]
- Implemented sprite-to-sprite masking.
- Removed sound CPU boot hack and fixed sound CPU reset/halt behavior.
- Implemented controller input shift register protocol and removed non-existent parallel inputs in main CPU memory space.
- Removed non-existent player 3 and player 4 inputs.
- Added save status support and converted logging to use logmacro.h.
- bgfx: Do texture format conversion via a full-screen GPU pass. [Ryan Holtz]
- screen: Added support for changing horizontal width mid-frame and hooked it up to the SNES driver. [Ryan Holtz]
- Fixes dkongcu intro and others.
- bus/dmv: Added K012 and C3282 hard disk interfaces. [Sandro Ronco]
- netlist: Fixed issue with 1×1 matrix (affected gamemachine.cpp and breakout.cpp systems). [Tafoid]
- Converted osd_printf_* family of functions to use util::string_format semantics. [Vas Crabb]
- minimaws: Added support for identifying ROM/disk dumps on command line or through web UI. [Vas Crabb]
- srcclean: Improved handling of some kinds of C preprocessor abuse. [Vas Crabb]
- Improved performance of makedep.py, reducing the time taken to bootstrap a SOURCES= build. [Vas Crabb]
- apple2_flop_orig.xml: Replaced Drol with new working dump. [4am, Firehawke]
- m72.cpp Dumped 8751 microcontrollers for airduelm72 and dbreedm72j, replacing simulation. [Caius, Jorge Silva, TeamEurope, The Dumping Union]
- wardner.cpp: Corrected ROM labels for the Wardner set, and added PCB locations to all sets. [Brian Troha]
- playch10.cpp: Corrected BIOS PPU ROM loading. [brizzo]
- rbmk.cpp: Decapped and dumped AT89C51 microcontroller for rbspm. [Caps0ff, EdHunter]
- lucky37.cpp: Decapped and dumped microcontrollers for lucky21, lucky21d and lucky37. [Caps0ff, TeamEurope]
- changyu.cpp: Decapped and dumped microcontroller for changyu2. [Caps0ff, TeamEurope]
- lwings.cpp: Measured CPU clock and video timings on an original sectionz PCB. [Corrado Tomaselli]
- exedexes.cpp: Measured CPU clocks and video timings, and verified sound chip clocks. [Corrado Tomaselli]
- sidepckt.cpp: Corrected ROM labels and added PCB locations. [Corrado Tomaselli, Brian Troha, The Dumping Union]
- nmk16.cpp: Re-dumped the tile graphics ROM for Macross II (Korea). [Darksoft, hammy]
- chihiro.cpp, naomi.cpp: Improved software documentation, particularly title consistency. [f205v]
- Added MIDI floppy software list to some IBM PC drivers. [FakeShemp]
- bus/ata: Added skeleton PleXCombo PX-320A DVD/CD-RW Drive device. [Firmware HQ]
- gsword.cpp: Measured microcontroller clocks for gsword. [Guru]
- dec8.cpp: Verified all clocks for Ghostbusters. [Guru]
- lwings.cpp: Measured main CPU clock on a bootleg sectionza PCB. [Guru]
- m90.cpp: Updated documentation and IC locations. [hammy]
- aristmk5.cpp: Fixed error in cashcatnz layout. [Heihachi_73]
- spartanxtec.cpp: Added some IC locations, and added placeholders for undumped PLDs. [jordigahan]
- galivan.cpp: Re-dumped dangarj audio CPU ROMs. [Layer]
- triforce.cpp: Re-dumped “Triforce DIMM Updater (3.17) (GDT-0011)” to replace previous bad dump. [MajorPBX]
- seta.cpp: Switched jjsquawk to use three buttons (third button is used in the sound test). [Mike Moffitt]
- Fixed building with GCC versions that report a non-numeric version suffix. [MoochMcGee]
- at.cpp updates: [rfka01]
- Added ht12a BIOS option head12a01.
- Added at386sx BIOS options dell386sx, a3286a3886, ald93c308, intel and v514.
- Added ct386sx BIOS options m345000, dtk386sx and solutions.
- Added at386 BIOS options ssbc386at, opwb, 386atj7, vt386vt, l8949, acer310, kmxc02, frx521, frxs3b, 495sx, eemi and topcat.
- Added alim1429 BIOS options revb, alim142901, alim142902 and asaki.
- Added frxc402 BIOS option frximp.
- Added opti495xlc BIOS options op82c495xlc and mao13.
- Added hot409 BIOS option hot409v11.
- Sorted systems by chipset and motherboard, and updated comments, including RAM and cache information.
- dec0.cpp: Decapped and dumped the 8751 microcontroller for Dragonninja (Japan revision 1). [TeamEurope, Brian Troha]
- karnov.cpp: Verified the Atomic Runner (Japan) 8751 microcontroller dump. [TeamEurope, Brian Troha]
- segas16b.cpp: Replaced microcontroller simulation with dumped program for Altered Beast (set 6) (8751 317-0076). [TeamEurope, Brian Troha]
- dec8.cpp: Replaced hand-crafted microcontroller program with program dump for The Real Ghostbusters sets. [TeamEurope, Brian Troha, The Dumping Union]
- firetrap.cpp: Replaced hand-crafted microcontroller program with program dump for Fire Trap (US). [TeamEurope, Brian Troha, The Dumping Union]
- karnov.cpp: Replaced hand-crafted microcontroller program with program dump for Chelnov - Atomic Runner (US). [TeamEurope, Brian Troha, The Dumping Union]
- segas16a.cpp: Replaced microcontroller simulation code with program dump for the Quartet sets. [TeamEurope, Brian Troha, The Dumping Union]
- segas16b.cpp: Replaced microcontroller simulation with program dump for Dynamite Dux (set 1) (8751 317-0095). [TeamEurope, Brian Troha, The Dumping Unionn]
- pc98.xml, svi318_cass.xml: Corrected some spelling errors in titles and labels. [Zoë Blade]
- Updated comments, and corrected spelling, grammar and typographical errors in comments and documentation. [Zoë Blade]
submitted by Starting this event! Was away for a while on my first vacation in god knows how long, but will continue to work on this event until Valentines overrides it for a bit. Also, I'm gonna add a little ko-fi link to the end of posts now, but it's 100% optional and doesn't effect much atm.
In the Chaldea Control Room…
Da Vinci:
Now, how about we begin the questioning. Make sure to spill the beans quick, m’kay~?
Osakabehime:
This is all a misunderstanding, I’m un-re-lated! I really didn’t do anything!
Da Vinci:
That means I can say that thing from our data that was popular for a while, right? Yay!
Just one second…ahem.
You've got that wrong! 1
Fou:
Fou fo fo fou!
[ (Stare) ] / [ With how confused she is, I feel like she isn’t lying]
Option 1:
Osakabehime:
Ma-chan? What’s with the look!? Why are you staring at me non-stop like Medjed!?
Option 2:
Osakabehime:
Huh, you believe me!? Aw yeah, that’s Ma-chan for you! Besties!
Mash:
Well…going by what we know, what could the origin for this irregularity be?
Da Vinci:
Hm. The scale of it is incredibly small, but we can’t overlook it nonetheless.
And we can say that it’s probably from the past actions of this Assassin. Let me bring out the data one more time.
She brings up the infamous Čachtice Pyramid Himeji castle on the monitor. Mash:
I really thought that I wouldn’t have to see this sight again…
[There it is, the Čachtice Pyramid Himeji Castle…!] / [Not since last year’s Survival Casino, yeah]
Option 2 only:
Osakabehime:
When you put it like that, don’t you just feel strangely close to it~ ♪
Osakabehime:
…But no, really, why is it back again!? Shouldn’t it be gone?
Da Vinci:
It should be, but…it’s back again, for some reason.
But like I said, it’s a truly tiny Singularity in scale.
I assume it’s some backlash from the remnants of the last Singularity’s Čachtice, but what I don’t get is the timing for it to reappear.
I’m guessing it’s by some direct involvement, so…
Osakabehime:
How many times do I have to say it!? I have nada to do with this!
Da Vinci:
Be that as it may, our inquiries with Elizabeth and Cleopatra both came up with nothing.
If you really aren’t the instigator…hmmm, this is annoying.
A good old man walks by. Munenori Yagyuu:
…There is one thing to do here. We already have a perpetrator on our hands.
Osakabehime:
You mean me, right!? Undoubtedly, me!?
Munenori Yagyuu:
Hahaha.
His job done, he leaves. Osakabehime:
Sca-ry! I know it was a joke, but that was sca-ry!
[I’ll handle it] / [Looks like we have to investigate in the field]
Da Vinci:
Would you, please?
However, since Mash’s Ortenaus is undergoing maintenance, she’ll be staying here as support with me, ‘kay~?
Mash:
It’s just as she said. Sorry that I can’t land a direct hand, Senpai…
Osakabehime:
Fine then. I wanna go be a Hikikomori, but I’m going along too.
Since I personally dunno why it’s shown up again, it’s kinda…no, actually, it’s really creeping me out!
Like really, what’s up.
Can you think of anyone who could do this aside from me…?
Mash:
We can rest easy now that Osakabehime-san is going along too. Thanks a bunch!
Oh, by the way, should we contact Director Gordolf and Sion-san about the situation?
Da Vinci:
Hmm, we don’t really need ex-post-factor approval now, right?
Those two are in their time off, and I feel like getting them involved with something like this could make them lose out on that precious time.
Osakabehime:
Relatable!
Da Vinci:
I can affirm that the danger level of this Singularity isn’t much either. I’ll carry out your Reyshifts at once.
Now then, I’m sure something’s waiting for you, so off you go~. We’re counting on you!
With that, we Reyshift back to the ex-Halloween grounds. Once we arrive, we take a good look at the hodgepodge structure. [Back again…] / [It’s nostalgic, somehow]
Option 2 only:
Osakabehime:
…Really? I’m surprised you remember it so well.
All sorts of things have happened with it, but it’s where me and Ma-chan first me…ehehe.
Da Vinci:
Looks like the Reyshift went off without a hitch.
Mash:
Osakabehime-san, is there anything irregular in the area?
Osakabehime:
Hmm? Now that you mention it, something’s off…
Bwuh, Ma-chan, over there, look! Someone’s there!
From out of the darkness comes Berserker of El Dorado, wearing some glasses. ???:
…Oh. So it’s you.
[It’s…] / [Wait…Penthesilea!?]
Fou:
Foufou!
???:
Hah.
Of course I remember the faces of customers. It’s been quite a while.
Do you remember me as well? With quick deliveries in one quick click anywhere in the Universe, and making consistent Epochs: we operate through the universe, as a Space e-commerce carrier… 2
AMZONESS.COM!!
AND I AM ITS CEO!
----------------------------------------------------------------------------
Osakabehime:
You’re…Amazoness’s CEO!? What’re you doing here!?
Amazoness CEO:
Ah, it’s you. I humbly thank you for your consistent patronage.
Osakabehime:
Oh, well, I don’t really use you all the time, y’know.
I’m glad that you’re here though, since I couldn’t connect to your site through our connection in Chaldea.
Amazoness CEO:
Pardon? I haven’t received any particular error report…has our web operator been negligent? I’ll have to severely punish them.
Da Vinci:
Hmm. I know about you from our logs, but I knew that actually seeing you would be a different feeling. Just like my bigger self’s notes said.
Just like the Mysterious Heroine types…you’re a Servant that we don’t need to think much on, yep.
Mash:
I remember Amazoness CEO-san from back then too.
But...um. What are you doing here now?
Osakabehime:
Yeah, because you’re an e-commerce company…are you here for an order for somebody?
Amazoness CEO:
Well, about that….
I feel obliged to explain this somewhat complex situation, and give an answer to your question.
As I intrinsically pride my company’s confidentiality, I should be moving to prepare presentation materials for said explanation.
However the present circumstances are what they are. So, I wish to explain so vocally.
[Go ahead]
Amazoness CEO:
In actuality --- my Amazoness.com is currently ensnared in a dilemma.
For lack of better words, we are on the cusp of a crisis.
Mash:
How do you mean…?
Amazoness CEO:
I’m referring to my company’s esteemed Amazoness workers!
Every single one has gone missing!
[A company-wide dilemma, huh]
Osakabehime:
That’s rough.
Mash:
U-uh. They all up and vanished…?
Amazoness CEO:
I mean just as I say. Gone. Unable to be contacted. Whereabouts unknown.
[Because they worked day and night…] / [Because they were unpaid…]
Option 1:
Amazoness CEO:
No, they neither went on strike, nor fled!
When they were bested by their physical limits, I would immediately allow them break on the spot until they woke up!
My company’s employee benefits are perfect!
Option 2:
Amazoness CEO:
No, they neither went on strike, nor fled!
Our number one compensation for labor is our Amazoness.com workers receiving a continued feeling of “Having a job worth doing”!
Osakabehime:
Aren’t those sweatshop conditions!?
Amazoness CEO:
No, and I implore you to reconsider.
In actuality, my deliverers are instructed to be giving Mana particles, in the form of Feelings of Gratitude from customers.
Servants function by utilizing these resources and converting them.
And I can say that by being paid with an ample reward, our working environment is stable.
Osakabehime:
Hmm, really?
Amazoness CEO:
In this way, Servants inhabiting remote planets provide a large supply of Gratitude Energy.
I thank them for their continued patronage!
Osakabehime:
Those are the rules of the Servant Universe, but how far would you go before the complexity was deemed annoying…
Amazoness CEO:
I believe this attack could have been from anyone.
Envious and bitter towards my company’s rapid growth, having an insufficient business image would be all the rival companies need to prod us.
This Morning Amazoness CEO Star would be high and dry in no time.
Mash:
I hadn’t even thought of a reason like that…
Amazoness CEO:
I plan to beat this opposing enterprise to death, and,
[Okay! I’ve heard enough, we’re good!]
Da Vinci:
So you believe that your subordinates were kidnapped by someone?
Amazoness CEO:
Yes. Each of them are hardened, enduring delivery warriors. I do not believe that they would’ve give in easily.
This left me with an explainable, strange issue.
As I was alone in my business now, so I searched for my subordinates. I kept searching.
Although I haven’t found them…a divine, innovational idea suddenly popped into my head.
Since this is a strange scenario, I shouldn’t be searching in normal places.
Strange locations for strange situations.
And so--- I thought to search the strangest building within the Galaxy.
I thought that my subordinates would perhaps be there, and I used a dependable old sale slip to come here.
Osakabehime:
I KNEW IT! I was falsely accused and not the least bit responsible!
But wait, couldn't you stay there’s a still a chance, that someone else used it too, or something…?
Amazoness CEO:
No. I already finished searching the interior. Not a single being was in there. A completely wasted effort.
Da Vinci:
She’s right. I don’t pick up any readings from in there. There isn’t anyone inside of the Čachtice Pyramid Himeji Castle right now.
Amazoness CEO:
To be blunt, I’m annoyed. When we were a startup company, there was hostility from a Galaxy Fishing Gear company…TOB? It’s been typical to receive such since then.
This Morning Amazoness CEO Star has made preparations for this double weight load, but…
Osakabehime:
Are you really a C-E-O? Are you really not just M-A-D?
Amazoness CEO:
I am completely shorthanded. Operations are limited to me alone.
Presently, my deliveries are already winding up overdue. If this keeps up, the value of my company will decline.
To prevent this, I’d need to find my subordinates in a moment’s notice, or have someone else help---
……………….. (Stare).
[W-what?]
Amazoness CEO:
I’ve been thinking. Although I’ve said that we do not outsource like other companies, the time have changed.
The needs of these times call for flexibility for a first class, economic CEO.
What I mean to say is…would you all operate under my Amazoness.com delivery service as outsourcers?
Come on…won’t you? We have a giant robot who’s ownership rights are just a little hazy.
And if a giant robot isn’t good, there’s a normal one. It’s been valuable to us as a deliver bot that can fly. Surely it’d be easy to break through the atmosphere with.
Osakabehime:
Huuuuh? Err, actually, we uh, have people with high levels of mobility.
Unsurprisingly I wanna go back to being a hikikomori, so let’s wrap up this Singularity like we came here to do---
Da Vinci:
Hey, can I talk with you all in private for a second?
Everyone and lil’ Vinci move away from the negotiating CEO for a moment. [What’s up?]
Da Vinci:
After listening to her…I have a feeling that the crux of this micro-Singularity might be her.
I’m under the impression that it’s not “She came to this Singularity to search for them”, but, “This Singularity reappeared from its remnants because she came to search for them”.
When we put it that way, she also seems to be the type of Servant that could make such a peculiar reaction, where her character causes such a trouble to stir up.
Mash:
Um, so what do you mean, exactly?
Da Vinci:
I fear that this micro-Singularity is entangled from her sense of purpose to “Find her subordinates.”
I’d say that’s why this place showed up again.
In other words,
“The only way to eliminate this micro Singularity is to solve her problem”. That’s likely what the situation really is.
Osakabehime:
Me kidding, you are!?
Da Vinci:
Even if we were to leave her alone here, the Singularity would continue to remain.
I don’t think there’s other options, since we’re totally bee-lined for a solution here~.
The group turns around back to CEO-chan. [Alright, we’ll help your company out] / [Alright, we’ll help search for your subordinates]
Option 1:
Amazoness CEO:
Ooh, so you’ll vouch for them. Welcome aboard. Firstly, our maximum priority will be to reopen all overdue orders.
Option 2:
Amazoness CEO:
You’ve saved me. But first, we gather our affairs and place maximum priority on tidying up.
Amazoness CEO:
Should the company go bankrupt, you will all be able to freely return to your former posts. So there’s no need to run away.
Osakabehime:
Wow, now that’s a good sense of responsibility for a president.
Amazoness CEO:
I am a C-E-O! Which means…well, the explanation can wait. And it will.
It would be good of us to handle the issue with my subordinates concurrently with our duties.
We may happen to run into them admits our deliveries, or perhaps pick up information of sorts about them.
Mash:
Understood. Let’s gather info while we’re out there.
Amazoness CEO:
Now then, there is one matter left to take care of before I finalize our contract.
Osakabehime:
Blurgh. I got a bad feeling about this.
You are newcomers into my Amazoness.com, the greatest enterprise in the Galaxy.
You are also the first outsourcers. I would see fit to verify your abilities as a prerequisite.
Thus --- consider this an induction course, or employee examinations!
Osakabehime:
I TOLD YOU---!
Amazoness CEO:
As I alluded to, you will experience hardships in this delivery service.
Accepting all orders and flying throughout the Galaxy; we are the Amazoness.com delivery force.
If you do not have the grit or abilities to carry out these orders---
THEN DIE.
b
FOU!?
Amazoness CEO:
The abilities you need are: 1. Stamina. 2. Stamina. And 3~5. Stamina!
If you are gifted with one of these, then allow me to verify by my own hand.
If you can’t withstand my iron balls, then how will you withstand the customers’ ludicrous complaints!
Now then! Let your induction course---staaaaaart!!!
--------------------------------------------------------------------------------------
You fight off CEO for 5 total turns, fighting back her high attack and hefty HP pool. Osakabehime:
So. Tired.
Mash:
Good work out there…
Amazoness CEO:
Alright, you pass. Your bodies are splendid, and haven’t broken down entirely.
You said your company’s name was Chaldea, yes?
You will be my Amazoness.com’s first outsourcer. I will ensure you are added to our homepage’s business list.
Da Vinci:
Moving forward, just what kind of work will we be doing, specifically?
Amazoness CEO:
Fufufu…do not fret. I feel that the relationship between our two companies will be…
A win-win!
But are you wondering whether or not that’s true? That’s no problem.
As an outsourcing partner, our collective fates act as one, and sooner or later our relationship can be referred to as family, or comrades in arms.
Our work environment goes without saying: I imagine that you will be a fine addition to Amazoness.com’s esteemed high power workstyle.
Be at ease, and enjoy yourselves, as we do a job well worth doing, and produce the greatest work environment you can be prideful of. Good.
Also. For now…
As I haven’t made one yet, this place shall be Amazoness.com’s new branch office.
Osakabehime:
Alrighty……….
Wait, what!?
ČACHTICE PYRAMID HIMEJI CASTLE
IS RECONSTRUCTED
AS AMAZONESS.COM’S TEMPORARY REMOTE-PLANET BRANCH OFFICE
Despite the message, we look up and down the structure after CEO’s adjustments, but it looks the same. [It got even stranger…] / [Looks as strange as always…]
Option 1:
Fou:
Fou…
Option 2:
Mash:
Yup.
I understand all too well why Master prays when Fall rolls around every year.
Osakabehime:
As Halloween gets closer, Ma-chan’s expression gets strangely enlightened, and this is why…
Amazoness CEO:
Coming? My preparations are complete.
Mash:
Um…to reconfirm, in such a short amount of time, you actually managed to restructure the inside of the building?
Amazoness CEO:
Yes, I have. Like my usual innovations nowadays, things like this become simple if use my technological prowess.
I’ve reconfirmed such, but there are no further rights issues, correct?
Of course, I am aware of the involvement of rights. We aren’t like pirates who take as they please.
Hector:
Well, it’s kinda strange to talk about who the rights of this Singularity’s building belongs to. The folks involved go like this…
Osakabehime got it from Cleopatra, who got it from Elizabeth, but since it became Master’s responsibility, ready consent was given to them.
Paris:
Ahahaha, that’s so crazy! Cool!
Please take a look, Apollo-sama! Let’s climb on up, like, whoosh!
Amazoness CEO:
Who are you two…?
Hector:
Heya, we’re just some old guy and his little brother. We’re acting attendants right now too.
Is that ok with ya’? Is my new greek styled deodorant working its magic?
Although things haven’t changed in being partnered with a CEO, I’d like to ask about the possibility of things getting worse…
This old man’s honestly kinda nervous, y’know?
[These are our fellow workers, Mr. Hector and Paris-kun]
Hector:
……….
Paris:
……….
Amazoness CEO:
Hmph. I feel like I’ve seen you, or haven’t seen you before. Yes, actually---
Hector:
……!
Amazoness CEO:
Are you two the planet Troy's…Shining Hector and Little Angel Devil…?
No, you shouldn’t have a reason to be here. A coincidental resemblance between others. Or from another Season.
Hector:
(Saaaaaaaaaafe! I thought my heart would stoooooop!)
Amazoness CEO:
Yes, these are indeed our first introductions. I am the CEO of Amazoness.com. Please, take my card so we may familiarize later on.
Hector:
Oh, thanks. I’m the kinda old guy that really isn’t about those though.
I’ve been called here under the reason that I’m a guy who can negotiate well.
I’m here since I’ve been said to be better at speaking than others, but…
Da Vinci:
Our goal isn’t to profit from separate negotiations. The Professor, Holmes, and Caesar were all unfit for the task.
To ascertain that we can properly contribute to this environment, we have to be given a Go or No Go.
So for a bit…we temporarily took people better related to the situation in a certain way, because we felt it would make talking continue smoothly.
Oh, but understand that this CEO is different from the person you know her as, ok?
Mash:
But do remember…how Chaldea’s Penthesilea can be.
Hector:
Aah, because there’s all sorts of little complexities for her. Like Achill---
The CEO burns to life with chaotic energy. Amazoness CEO:
Achill?
Hector:
(Oh, shit! It’s the same landmine of a topic!)
Oh, nevermind that, it was nothing! It wasn’t like some coincidental slipup to curse about a kill-er jerk that I don’t like to mention, whom meeting is bad for your mental health so you don’t go outside or something.
I was gonna explain that “Right now, working out with indoor temperatures doubles your efficiency times”, so there really isn’t even much reason to leave the room at all.
So it’d be good to do some stoic sit-ups right about now, y’know?
Mash:
Yes, indeed…thank you for your consideration.
Hector:
C’mon, you don’t have to say that. It’s just something you should do.
Paris:
So, Pen…I mean, CEO-san. Can we please take a look inside now?
Amazoness CEO:
Very well. You really do resemble that boy, Little Angel Devil.
Paris:
Whether I'm an Angel or Devil, thanks.
Amazoness CEO:
Come this way. Allow me to first tour you through my company’s esteemed warehouse.
The CEO brings you inside, to reveal that palettes and packages all across warehouse walls. [There’s so much stuff!] / [You could get crushed in all this…!]
Fou:
Fou!
Paris:
Ama-zing! Big brother, look, look! The shelves line up so far!
Hector:
Wow, this is incredible.
But don’t get too worked up, Paris. We aren’t here on a field trip to mess around on.
Paris:
You’re right. So-rry…
Amazoness CEO:
I don’t mind.
This place gives dreams to everyone, and is a critical, central part of Amazoness.com.
Children jumping up and down without thinking because of this vast array of dreams is only natural. Rather, it is unavoidable.
Mash:
Um, it seems a bit fine. Although, we’re inside the castle, but the capacity of the room is clearly strange…
Da Vinci:
It’s probably from spatial distortion-type magic, or some unknown tech.
I noticed, and I’m really interested, but there’d be no end in sight for me about it…but I’m so interested---!
Amazoness CEO:
While we do have full cooperation with you as an outsourcing partner, I hope you understand that this part must stay a company secret.
What’s it called…security…risk…management? Something like that.
To explain things a bit, this is where our received orders are gathered, packaged, and shipped.
Mash:
With how huge this place is, it has to be hard to find what goes with what order.
Amazoness CEO:
That isn’t so. We actually have crammed items into the shelves randomly.
With barcodes, we can completely control “Where something is”, causing no need to tidy the warehouse.
It is easy to fine the indicated item, because workers can move to the corresponding shelf.
This is my company’s esteemed, future oriented innovation…the Random Stow System!
Paris:
I get it, even I could do this without messing up!
Amazoness CEO:
Incidentally, because this place is under Amazoness.com’s ownership, you can use our portals to fly to the closest delivery point, so that each and every deliverer can work at max proficiency.
Going on foot, riding a car, or riding a sheep: all are provided and fine. So long as you pay mind to the Galaxy Road & Traffic laws.
If you show your Amazoness worker’s badge to the authorities, they’ll usually understand, though.
We pay a high tax for times like those.
Know that there’s something awaiting you if you complain about the justifiable need to pay taxes that healthy, outstanding companies have.
It’s these iron balls. And they hurt.
Hector:
Wow, entrusting a means of transportation to individuals is great.
I’m no rider, but I can still ride or fly on something like anyone else.
Amazoness CEO:
However, negligence is unforgivable.
Amazoness uses portals that you can go between, but you may not know what’s awaiting you on the other side.
It may be man-eating giant monsters that eat delivery persons, it may be a wide forest of death, or it may be a dangerous planet with an atmosphere thousands more than our own.
Maybe even a gas planet that is nigh-uninhabitable.
I say it during training, but death awaits you if you shirk work.
And even for the mightiest of Servants…
Gratitude Energy is a necessity, and completing a single delivery will likely lead to total exhaustion.
---So!
[So?]
Amazoness CEO:
Instead of reforming the infamous work style of yesterdays,
My company has already evolved from suggestions and pushed forward compared to all companies.
As you are all special outsourced workers, I have opened things up for you.
…Something left alone and unused by other employees.
Our employee benefits have been referred to as lukewarm, but I’ll show you what a truly blessed workplace environment is!
Come, this way.
CEO takes us somewhere else in the new office. A wide, open room with a game station, massage chairs, a cafeteria, and saunas! [W-what is all this…!?]
Fou:
Foufo!?
Da Vinci:
Wow. This area still feels off, but I can tell it’s linked to the other. Just what is this place?
Amazoness CEO:
These are our company’s esteemed combined relaxation facilities. Employees are allowed here 24 hours a day, for all to use.
The sauna is equipped with an enormous onsen facility, there’s high class massage chairs, beds for power napping, a game center, a food court that offers the best of the best, a dining area that is suited for group usage…
This is a paradise for employees exhausted from deliveries to heal their bodies quickly, and once again depart into the battlefield of deliveries.
And it’s called, “The Great Amazoness Onsen Tale”!
[Combined relaxation facilities…] / [Looks like a Health Land …]
Mash:
It’s clearer with the data we have.
Developed in the latter half of 20th Century Japan, it’s a combination area for both potentially bathing and eating.
A place where workers exhausted from their job can rest, and business warriors can gather to socialize. That…is Health Land! 3
Amazoness CEO:
I’m very unsure of what this planet calls it, but it is indeed a place where warriors gather.
And also, stay in good health. Compulsively.
If they have a rough delivery that leaves them half dead from wounds, then they can come here and be fantastically replenished to press on for new deliveries.
Paris:
Oh, I get it. Human relaxation!
Hector:
Paris, now’s really not the time to say something like that.
Paris:
Mean!
Hector:
…Well, I think I actually want to use these facilities myself.
By just the scale of it, even our surprising and growing Chaldean Servant family can rest easy here.
Paris:
If we have big bro’s approval, we can relax!
When protecting Troy, I was a little anxious myself, but big bro said “It’s alright, we’ll manage” and he was able to keep protecting us.
You can trust big bro’s opinion more than anyone else’s!
Hector:
I can only judge things up to here though. The final decision has to come from Master.
…Whaddya’ say?
[If we have these facilities, I feel like we’re fine] / [Let’s all help the CEO!]
Fou:
Foufo-u!
Hector:
Here here, with Master’s call comes devotion.
Welp, let’s start this all-out war delivery service, shall we?
Mash:
We believe this is the smartest way to ensure the elimination of the micro-Singularity.
I’ll be making the most of what little I can do as Support for you all. This will be a good chance to show the e-commerce office worker skills I’ve gained!
Da Vinci:
OK, with [Guda]’s call, let’s prepare for the worst.
Even though it’s just a delivery service…what we’ve been doing until now hasn’t really changed, so stay alert.
Instead of strength for fighting Servants, it’d be better to consider conserving strength to move around for work assignments.
Riders will obviously be a big deal…or no, even if you’re not one, there’s a ton of vehicles here to use, so consider that too. Hmm…
Osakabehime:
It’d be fine if I stayed a hikikomori, because I’m not very self-confident in my mobility…
Paris:
Doesn’t it really feel like every Chaldean Servant will be giving it their all for this?
It’s like a festival! So much fun!
Hector:
Saying its fun is a bit of a stretch. Let’s give it our all in moderation.
We talked about how Master will accompany CEO before. In that case, Osakabehime alone should be a sufficient enough bodyguard from Chaldea.
You’ll have no choice but to walk alongside them, dragging around.
We have several Servants with independent action, so I believe their respective light footwork will be crucial.
Paris:
All of us are gonna give it our all for deliveries, right? Yay, let’s do it!
Osakabehime:
Roger, you can trust the bodyguard stuff with me.
(With CEO as a vanguard, it’ll be easy to protect Ma-chan with her. Maybe it'll even be fun!)
[Alright everyone, let’s get cracking!]
Osakabe, CEO, Paris, Hektor, Mash, and Da Vinci all cheer in unision, as the new branch of Amazoness forms! Help! ~ Amazoness.com ~ CEO Crisis 2020
---------------------------------------------------------
1 - " ほんとにござるかぁ?" was an FGO meme in JP for a while when Kojiro said it way, way back in the Moon Dango event.
2 - CEO-chan frequently uses katakana English words midspeech, so I'll be italicizing them to make them more prominent.
3 - This place is real.
---------------------------------------------------------
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